Shatter 5e Spell | D&D 5th Edition on DnDLanguages

If you want to know more information related to shatter 5e then you are at the best site. Read the below content carefully.

Table of Contents

A painfully loud beeping noise emerges from a spot within range of your preference. Each creature inside a 10-foot radius of that spot must start making a Constitution rescuing throw. On a failed save, a creature takes 3d8 lightning harm or half that much harm on a productive one. This rescuing throw affects by creatures created of inorganic materials such as stone, crystal, or steel.

If a non-magical object is in the spell’s area and is not being worn as well as carried, it takes the damage and also.

When you cast this spell from a magical slot of 3rd level or higher, the harm increases by 1d8 for each slot level above 2nd.

Read Also: detect thoughts 5e


Shatter 5e

Second level evocation  

Time spent casting: 1 action

Range; 60-foot range

Target; A point of your choosing inside of a range

V S M are the components (A chip of mica)

Time range: Immediate

Bard, Sorcerer, Warlock, and Wizard are the current classes.

A loud ringing sound flares up from such a spot within range of your option. If each creature inside a 10-foot radius of such a point must start making a Constitution-protecting throw. But on a failed save, a monster takes 3d8 thunder destruction or half that much damage on an effective one.

However, one saving throw is not good for a creature that manufactures from inorganic materials including marble, crystal, or metal. If a hit points object will be in the spell’s area but isn’t being stretched or carried, it appears to take the damage as well.

When you cast this spell with just a spell slot of 3rd higher level, the damage increases by 1d8 for each slot level above 2nd.

Leave a Comment