Aasimar 5e Guide – The Angel Race

Playacting has always been a big favorite of Emily’s, and whether it takes place on a screen or a tabletop, she is always up for a protracted campaign. She is a DND who has a strong passion for creating her own fictional worlds, characters, and everyday life. Emily is a video game enthusiast who has contributed to publications such as The Gamer, Gamerant, GamerBolt, and Valnet in addition to DND, but she has found a home at Explore DND.

There are many options available to you when you join a new campaign. Choosing which D&D race to play is one of those conclusions. A class that is frequently misunderstood, the Aasimar is half-celestial, half-human. This guide is for you to know if Aasimar will be right for 5e character build.

What is an Aasimar?

  • Skill Score Advantage – Attractiveness +2, Knowledge +1
  • Life expectancy – Up to 150 (though they age as same human beings do)
  • Size – Standard (tallness and heaviness similar to humans beings)
  • Speediness – 30 feet
  • Dialects – Communal, Celestial
  • Additional benefits – Darkvision, Celestial Opposition, Therapeutic Hands, Light Bearer

Aasimar in 5e is different then aasimar in 4e. I only occasionally used 4e, and when I did, I took the Deva character type (also well-known as an Aasimar.) Although there may be similarities between the Aasimar in 5e, they are distinct from one another. Aasimar has the most complicated history except the Eladrin.

An extraordinary connection to a Deva connects the 5e Aasimar, a celestial being, to the Deva. With a discernible spirituality about them, Maximum Aasimar is endearing and intelligent. They were initially included in Volo’s Guide to Monsters and were later expanded upon in the brand-new guide, Morden Kaiinen Presents. Multiverse-wide monsters. Similar to how a Warlock connects with their Patron, Aasimar has a connection to their Deva. The Deva directs the Aasimar’s hallucinations, dreams, and even moods.

My Aasimar Experience:

A few years ago, I was asked to participate in a campaign with few restrictions. So I studied and made the decision to become an Aasimar Heart Mage/Empath. Avacyn from Magic: The Gathering was my inspiration. My Dungeon Master approved of the class because it was homebrew.

It was one of the best decisions I ever made after deciding on the Heart Mage/Empath. I was obsessed with consuming my own emotions as well as those of my opponents in order to gain control of the battlefield. The intention was not to use this in a cunning manner, but rather in a compassionate manner. I wanted to know what my enemies and partners were feeling.

Anyhow, I chose the Aasimar in advance. As I enjoyed angel-themed competitions, I opted for the D&D class. If you’re interested, you can find inspiration from my character bio and experience here. This is the Liv Saga’s narrative.

I never really blended in with any culture from the time I was born an Aasimar, impacted by Mount Celestia, to when I became a human. My celestial link, a deva angel named Zendaya, has been sending me images, visions, and feelings all my life. These have been my mystical guides, but even though my racial guides have varied, Satyrs continue to have the most powerful influence.

Observing my admiration for culture, My human parents abandoned me when I was a child and placed me in a Satyr town. After spending so much time here, I feel as though I now also have Satyr blood flowing through me. I make an effort to get to know everyone and have no trouble connecting with anyone who has a conscience. Whether it comes from my parents, my spiritual connections, or my culture, it doesn’t really matter to me where my deep compassion comes from.

I’ve developed a relationship with a group of people these days that I view as a loving melting pot of cultures from which to learn and develop. Though I may not be the most intelligent being, I have a good outlook and try to illuminate the world and those I come into contact with.

Aasimar Subraces:

The DM can choose from a variety of subraces listed in Volo’s Guide to Monsters for the Aasimar class. If you speak with your DM, you might also be able to add a subrace. For Aasimar subraces, three options are available.

I believe these are already well-rounded, despite the possibility of creating your very own subclass and getting your DM’s approval. If you don’t fall in love with any of these three, you might be able to use them to nip your favorite in the bud.

Protector Aasimar:

You receive a 1 to Knowledge if you play Protector Aasimar. At the third level, you also get an attribute called Radiant that enables you to release celestial energy. This makes your eyes sparkle, and you develop wings. Per long rest, this can be cast just once.

As an additional action, you can continue in this position for a minute or until you stop. You can fly at a speed of 30 feet when Radiant Soul is active. Additionally, whenever you deal damage to a target with an attack or a magical spell, you can deal additional radiant destruction to that target once per turn equal to your level, but only once per turn.

Scourge Aasimar:

The Radiant Consumption action and a +1 to Establishment are added to the Scourge Aasimar’s repertoire. With this, you can let go of the divine energy once during a prolonged rest, which makes you shine like a light bulb with 10,000 lumens.

The light spreads over a 10-foot area with bright light and another 10-foot area with hazy light for one minute. This skill causes radiant destruction to you and every person within 10 feet of you on each chance, which is equivalent to partial your level. When you are active, whenever you deal damage to a target with an attack or a spell, you can deal additional radiant damage to that target equal to your level.

Fallen Aasimar:

The Necrotic Shroud skill and a +1 to Power are given to the Fallen Aasimar. This subrace involves Blackness relatively more than light, unlike the other subraces. Your eyes turn dark when you’re cast, and you get skeletal, non-flying wings. People within 10 feet of you must succeed on their Charisma saving throws after you have cast this spell (DC 8 + your aptitude advantage + your Charisma modernizer). If they fail, they will be terrified of you until the end of your subsequent turn.

This lasts for one minute, and during that time, whenever you deal damage to a single target with an attack or a spell, you can deal additional necrotic destruction to that target equal to your level.

Best Classes for Aasimar 5e:

I tend to choose the class I want based on the play aspect rather than the meta min-maxed way, even though getting a strong class for your race can help. More power to you if you’re a min-maxed. However, I enjoy playing in the direction that my heart directs me.

But even so, there is nothing wrong with looking for the best race-specific class. The Aasimar in this situation. Here are a few of the best Aasimar classes that are canon, though my favorite is a homebrew class.

Bard:

For a few reasons, The Bard is an obvious choice. Both the appeal boost and the connection between the two spells’ casting are very strong. Not to suggest that any Bard would experience a golden age with that flight.

Paladin:

Paladin is a good option in my opinion because the Aasimar flight gives you movement that the Paladin lacks. Additionally, it improves some early-game spellcasting that the Paladin normally doesn’t see. In paladin armor, Aasimar looks fantastic.

Warlock (or Sorceress):

I think that any of the base spell casters would grind well with an Aasimar, but the warlock in this case is good. After all, who doesn’t want a Deva and a Patron at the same time? The light and dark harmonizing each other make this combination an all-time favorite of mine.

Cleric (or Druid):

The further Healing Hands is exceptionally useful early on and works with most Cleric builds. The Cleric is frequently a magnet for necrotic damage, so having Celestial Resistance is a game changer.

Bonuses to Playing Aasimar in 5e:

These days, some DMs will use an alternative version of the Aasimar, but you can add any or all of these benefits to your Aasimar. Just make sure you ask about your DM before you do this.

  • Darkvision– A creature with dark vision normally has the ability to see in the dark, for example, if the dark existed. The being can only see 60 feet away and is unable to distinguish color in the dark.
  • Celestial Resistance –Protection against radiant damage and necrotic destruction.
  • Healing Hands– You can touch a being to grant it HP equivalent to your level as a one-time per long break action.
  • Light Bearer– This spell uses a Charismatic cast and a gift of a Light cantrip.

Ask your DM if you can replace any of these benefits that you don’t like with something else that has equal or lower importance. As long as you consult with the DMs beforehand, they won’t mind if you change your race and class.

Aasimar in Critical Role:

Take a look at a few of the cases from Critical Role to see Aasimar in action. Because the Aasimar world is exclusive, the stories are different from those in Critical Role. Three of the series’ Aasimar are well-known, making two of them.

Hunin and Kyor – Campaign 1:

  • “Where the Cards Fall” (1×75)
  • “Brawl in the Arches” (1×76)
  • “Clash at Daxio” (1×77)
  • “Jugs and Rods” (1×94)

The two young Aasimar boys in question are NPCs that Matthew Mercer portrays. Vex’ahlia released them from the bonds of servitude. Prior to taking them to herself in order to teach and care for them, Lady Cassandra Johanna von Musel Klossowski de Rolo is temporarily entrusted with their care.

Yasha Nydoorin – Campaign 2 (many episodes):

Ashley Johnson portrays Yasha Nydoorin, an Aasamir barbarian. She worships Kord, just like any fine Barbarian. However, she lacks a Deva because she is unaware that she is an Aasimar. Yasha is extremely quiet and only engages in conversation with her close friends.

She is a player character, so I won’t give you any spoilers and instead let you watch her in action. But I will say that she is a completely amazing character and that it is worth watching Campaign 2 in its entirety just to see her. Search for Ashley Johnson-starring episodes.

Name Ideas for an Aasimar 5e:

Fantasy names are typically the first pick for others, whereas I tend to choose something imaginative and earthy for a name. In order to help you identify your Aasimar, here are some names.

  • Aegis
  • Devron
  • Xalvian
  • Avacyn
  • Seabrim
  • Mei
  • Leilani
  • Athena
  • Exelsior
  • Sariah
  • Kaliyah
  • Selaphiel
  • Ariah
  • Tamiel
  • Selena
  • Serana
  • Luna
  • Rivramiar

FAQs:

Question: What is the Best Class for Aasimar?

Cleric, Paladin, and Bard are my peak selections, but you can be any class you desire. The Aasimar advantages – especially the flight – are all interesting and would be a great count to any class.

Question: What is a Good Backstory for an Aasimar 5e?

Although I would recommend being a cleric, paladin, or bard as your top class, you can choose any class you like. The benefits of the Aasimar are all fascinating and would be a great addition to any class, especially the flight.

Question: Does Armor Affect Flight for 5e Aasimar?

Take a look at some other Aasimar structures and read the tales that others have written. The majority of the time, Aasimars are naturally empathic, but they could also pick up on this trait from something in their environment.

Question: Are Aasimar in Other Tabletops and Video Games?

DM has the final say in this. Aasimars can wear heavy armor, though there is no prohibition against doing so. They grow wings, which are invisible and can pass through armor. As a result, they are unaffected.

Getting Into Character and Being a Valuable Member of the Party?

I place a lot of importance on my ability to roleplay and contribute to the party when I play Dungeons and Dragons. You can provide the party with the only means of flight if you’re an Aasimar, but there are still other advantages to having you around.

The majority of Aasimar have good hearts because of their celestial blood, though it depends on the type of Aasimar you play. Most likely, you chose to be an Aasimar so that you could show compassion to your group. Few fall and take on dark traits. You can be there for them if your Bard is creating a scene at a funeral, your Rogue is stealing purses, or your Barbarian won’t stop picking fights. You are the lifeblood and soul of the gathering and its link to the heavenly realm

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