Human Race Details in DnD 5e | Things to know

In the most worlds human race is the most youngest and common ones. In comparison to dwarfs, elves, and dragons, the human race details are thought to be the most recent of the common races, latecomers to the world stage, and short-lived.

They may strive to accomplish as much as they can in the years they are given due to their shorter lives.

Or perhaps they believe they have something to prove to the more advanced civilizations, which is why they establish trade and conquest as the cornerstones of their enormous empires. Humans are the world’s inventors, achievers, and pioneers for whatever reason.

These were the tales of a wandering race who, in the distant past, sailed up the rivers and seas in longboats, first plundering and terrorizing, then settling. However, there was a spirit and passion for exploration that radiated from every page. Liriel read late into the night while igniting one priceless candle after another.

She had never given much thought to people, but she was captivated by these tales. Tales of brave heroes, strange and fierce creatures, powerful cave gods, and magic that was woven into the fabric of that far-off land may be found in these yellowed pages

Human Race Details:

It’s challenging to generalize about people, but your human nature possesses certain qualities.

Increase in Ability Score:

Each of your ability scores rises by 1.

Age:

Humans have a lifespan of less than a century and attain adulthood in their late teens

Size:

Humans race range greatly in height and build, standing anywhere from just under 5 feet to over 6 feet tall. No matter where you fall within the range, you are a Medium.

Speed:

Base walking speed is 30-Feet.

Languages:

You are proficient in common as well as one other language of your choosing. People that interact with other species generally pick up their languages, even if it is a stranger dialect. They enjoy incorporating terms from various languages into their speech, such as orc curses, elven musical expressions, dwarven military jargon, etc.

An extensive range:

Because of their penchant for migration and conquest, humans have a wider array of physical characteristics than other typical races. A “standard” human being doesn’t exist. A person’s weight might vary from 125 to 250 pounds, and their height can range from 5 feet to just over 6 feet. Human skin tones can range from nearly black to extremely pale, and hair colors can be black to blond (curly, kinky, or straight); males may have sparse or thick facial hair. Many people have nonhuman blood admixture that includes traces of el, orc, or other lineages. Rarely do humans live over 100 years and reach adulthood in their late teens.

Institutions that last:

Humans discovered sacred orders and institutions for such purposes, where a single elf or dwarf may take on the duty of guarding a special place or a potent secret. Human temples, governments, libraries, and codes of law set their traditions in the foundation of history, while halfling and dwarf clan elders carry on the ancient traditions to each new generation.                Humans long for immortality, but (with the exception of a select few who seek undeath or divine ascension to escape death’s grasp), they only manage to get it by making sure that their names will be remembered after they are gone.

Even though certain people can be xenophobic, societies among humans are generally open. Comparatively speaking to the percentage of people that reside in nonhuman territories, human lands are home to a sizable number of nonhumans.

Human Variant:

Your Dungeon master may permit these alternative qualities, all of which substitute the human’s ability score if your campaign makes use of the optional feat rules from the Player’s handbook.

Improved Ability Score:

You may choose to boost two distinct ability scores by one.

Skills:

You become proficient in one skill of your choosing.

Feat:

You acquire one feat of your choice.

Motivating Cases:

Of a brave and ambitious race, humans who seek adventure are the most daring and ambitious. By acquiring power, fortune, and celebrity, they aim to gain honor in the eyes of their peers. Humans are more inclined to support causes than nations or groups than other species.

Among the common races, humans are the most adaptive and ambitious individuals. In various countries where they have resided,  they have a diverse range of tastes, morality, and customs. But once they do, they stay. They create enormous kingdoms that can last for many years as well as cities that will stand the test of time. A Human being may have a relatively brief lifespan, yet human nations or cultures continue to practice traditions that date back much further than the lifetime of any one individual. They actively engage in the now which makes them ideal for an adventurous Lifestyle, but they also make plans for the future and work to leave a lasting legacy.  Humans are flexible opportunists who are aware of shifting social and political dynamics both individually and collectively

Variations of the Human race in everything:

The most adaptive and ambitious people are humans, compared to other typical races. In the many other countries where they have resided, they have a diverse range of tastes, morality, and customs. But when they do settle, they stay. They create enormous kingdoms that can exist for many centuries as well as cities that will stand the test of time. An individual human may have a short lifespan, but a nation or culture of humans preserves customs that date back much further than any one person can recall.

Although they plan for the future and work to leave a lasting legacy, they also live in the present, making them perfectly suited to the life of an adventurer. Humans are nimble opportunists who are aware of shifting social and political forces both as species and as a collective.

Human Race: The second-best friend of everyone:

Humans mix with people of various races just as easily as they do with one another. Even though they might not be close to many people, they get along with practically everyone. Humans perform a variety of roles including those of ambassadors, diplomats, judges, merchants, and officials.

Dwarves: They are strong people that keep their promises and are loyal friends. Their downfall comes from their hunger for gold.

Elves: It is advised to avoid venturing into elf woods. They don’t like visitors, so you’re just as likely to be enchanted as to be shot at repeatedly. You can learn a lot from an elf, though, if they can get past their blasted racial pride and treat you equally.

Halflings: As long as you don’t hit your head on the ceiling, it’s difficult to top a lunch in a Halfling home with tasty food and an entertaining tale in front of a cozy fire. Halflings might accomplish something if they had just a little bit of ambition.

Names and ethnicities of people:

People don’t have a set of names because they are so diverse from other civilizations. While some human parents name their infants in foreign tongues like Dwarvish or Elvish (pronounce them more or less accurately). The majority of parents choose names that are connected to their region’s culture or the naming customs of their ancestors.

From one place to another, there might be considerable differences in human material culture and physical traits. For instance, the silver marches in the northwest of the forgotten Realms differ from distant Turmish or Impiltur to the East in terms of their culture’s attire, architecture, cuisine, music, and literature, and Kara-Tur is even more distinct. The silver marches’ population of people, however, represents, every potential variation in terms of skin color and facial features because human physical attributes vary depending on the past migrations of the earliest humans.

Read More Races

They are nine distinct human race ethnic groups in the Forgotten Realms. There are more than a dozen others that can be found in more confines regions of Faerun. No matter what planet your person is in, you can draw inspiration from these groups and their common member names.

Calishite:

Calishite has a drab brown complexion, hair, and eyes are shorter and thinner than most other people. They are mostly found in southwest Faerun.

Male calishite names include Aseir, Bardeid, Haseid, Khemed, Mehmen, Suleiman, and Zasheir.

Female calishite names include Atala, Ceidil, Hama, Jasmal, Meilil, Seipora, Yasheira, and Zasheida.

Calishite surnames include Basha, Dummein, Jassan, Khalid, Mostana, and Pashar.

Chondathan:

Slender and tawny in appearance, Chondathan has brown hair that can be anywhere from nearly blond to nearly black. Although not necessarily universal the majority are tall and have green or brown eyes. The middle territories of Faerun, located surrounding the Inner Sea, are dominated by people of Chondathan heritage.

Male Chondathan names include Darvin, Evendur, Gorstag, Grim, Helm, Malark, Mor, Randa,l and Stedd.

Female Chondathan names include Arveene, Esvele, Jhessail, Kerri, Lureene, Miri, Rowan, Shandri, and Tessele.

Chondathan surnames include Amblecrow, Buckman, Dundragon, Evenwood, Greycastle, and Tallstag.

Damaran:

Damarans are people with skin tones ranging from tawny to fair who are mostly found in the northwest of Faerun. They are of average height and physique. Their eyes can be any color, but the most prevalent is brown, and their hair is typically black or brown.

Damaran names include Aoth, Bareris, Ehput-ki, Kethoth, Mumed, Ramas, So-Kehur, Thazur-De, Urhur(Male); Arizima, Chathi, Nephis, Nulara, Murithi, Sefris, Thola, Umara, Zolis(Female); Ankhalab, Anskuld, Fezim, Hahpet, Nathandem, Sepret, Uuthrakt(Surnames).

Illuskan:

Tall, fair-skinned people with blue or steely gray eyes described themselves as Illuskan. While the majority have Raven-black hair, individuals who live in the far northwest typically have blonde red on light brown hair.

Illuskan Male names include Ander, Bran, Geth, Lander, and Luth.

Female Illuskan names include Blath, Frath, Mara, Olga, Silifrey, and Westra.

Illuskan surnames include Brightwood, Helder, Hornraven, Lackman, Stormwind, and Windrivver.

Mulan:

The Mulan are typically tall, thin, and amber-skinned with hazel or brown eyes. They are dominant on the east and South Eastern sides of the Inner Sea. Their hair can range from black to dark brown.  Although, in the countries where Mulan are most well-known, many more Mulan shave off all of their hair including nobility.

The names of Mulan are Aoth, Bareris, Ehput-ki, Kethoth, Mumed, Ramas, So-Kehur, Thazur-De, Urhur(Male); Arizima, Chathi, Nephis, Nulara, Murithi, Sefris, Thola, Umara, Zolis(Female); Ankhalab, Anskuld, Fezim, Hahpet, Nathandem, Sepret, Uuthrakt(Surnames).

Rashemi:                                                                                                  

Rashemi tends to be short, robust, and muscular. They are typically found east of the Inner Sea mixed in with the Mulan. Typically, they have thick, black hair, dark eyes, and drab skin.

Rashemi male names include Borivik, Faurgar, Jandar, Kanithar, Madislak, Ralmevik, Shaumar, and Vladislak.

Female names include Fyevarra, Hulmarra, Immith, Imzel, Navarra, Shevarra, Tammith, and Yuldra.

Surnames include Chergoba, Dyernina, Iltazyara, Murnyethara, Stayanoga, Ulmokina

Shou:

The Shou are the most numerous and dominant ethnic group in Kara-Tur. Kara-Tur is a region located far to the East of Faerun. They have black hair, dark eyes, and a yellowish-bronze color. Surnames in the Shou language are typically used before first names.

Shou male names include An, Chi, Chen, Fai, Jiang, Jun, Lian, Long, Meng, On, Shan, Shui, and Wen.

Female Shou names include Bai, Chao, Jia, Mei, Qiao, Shui, and Tai.

Shou surnames include Chien, Huang, Kao, Kung, Lao, Ling, Pi, Mei, Sum, Tan, Shin, and Wan

Tethyrian:

Tethyrians are of medium build and height. They have a dusky complexion that tends to grow fairer the further north they live. They are widely distributed over the entire Sword Coast on the western edge of Faerun. Although, they have a wide range of hair and eye color, brown hair, and blue eye are the most predominant. Most Chondathan names are used by Tethyrians.

Turami:

The Turami people are indigenous to the Inner Sea’s Southern shore. They are often tall and strong individuals with curling black hair, dark eyes, and dark skin that is dark mahogany in color

Turami names (male) Anton, Diero, Marcon, Piero, Rimardo, Romero, Salazar, Umbero.

Names of Turami (female) Balama, Dona, Faila, Jalana, Luisa, Marta, Quara, Selise, and Vonda.

Turami names (surames) Agosto, Astorio, Calabra, Domine, Falone, Marvaldi, Pisacar, Ramondo

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