MAGIC MISSILE 5E: GUIDE TO THE SPELL

Magic Missile is a first-level Evocation spell that summons three magical bolts that do damage to the targets you specify. A single target can be hit with any number of bolts chosen by the caster, as long as it is within range and visible to the caster.

MECHANICS OF THE MAGIC MISSILE 5E:

Magic Missile is a first-level Evocation spell that summons three magical bolts that do damage to the targets you specify. A single target can be hit with any number of bolts chosen by the caster, as long as it is within range and visible to the caster.

Features of the Character:

Casting Time1 action
SchoolEvocation
Damage/AttackForce
Range120 feet
ClassMagician, Sorcerer
Attack/SaveNone
InstantaneousComponents
Somatic, verbalComponents

DESCRIPTION OF THE SPELL:

You summon magical energy to form three glowing darts. A creature of your choosing that is visible in the area is struck by each dart. The target is damaged by a dart for 1d4 + 1. You can direct the darts to strike one creature or a number of them simultaneously.

Higher Levels. When you use a spell slot of the second level or higher to cast this spell, the spell produces one extra dart for every level of the slot above the first.

1st level 5th level 7th level 9th level
Injury Dice (1d4+1) + (1d4+1) + (1d4+1) (1d4+1) + (1d4+1) + (1d4+1) + (1d4+1) + (1d4+1) + (1d4+1) + (1d4+1) (1d4+1) + (1d4+1) + (1d4+1) + (1d4+1) + (1d4+1) + (1d4+1) + (1d4+1) + (1d4+1) + (1d4+1) (1d4+1) + (1d4+1) + (1d4+1) + (1d4+1) + (1d4+1) + (1d4+1) + (1d4+1) + (1d4+1) + (1d4+1) + (1d4+1) + (1d4+1)
Minimal harm 2 + 2 + 2 2 + 2 + 2 + 2 + 2 + 2 + 2 2 + 2 + 2 + 2 + 2 + 2 + 2 + 2 + 2 2 + 2 + 2 + 2 + 2 + 2 + 2 + 2 +2 + 2 + 2
Average Injury 3.5 + 3.5 + 3.5 3.5 + 3.5 + 3.5 + 3.5 + 3.5 + 3.5 + 3.5 3.5 + 3.5 + 3.5 + 3.5 + 3.5 + 3.5 + 3.5 + 3.5 + 3.5 3.5 + 3.5 + 3.5 + 3.5 + 3.5 + 3.5 + 3.5 + 3.5 + 3.5 + 3.5 + 3.5
Highest Injury 5 + 5 + 5 5 + 5 + 5 + 5 + 5 + 5 + 5 5 + 5 + 5 + 5 + 5 + 5 + 5 + 5 + 5 5 + 5 + 5 + 5 + 5 + 5 + 5 + 5 + 5 + 5 + 5

 

Features Of MAGIC MISSILE 5E:

Sorcerer, Wizard, Armorer, Eldritch Knight, 1st level, Evocation, Damage, and Force: Sorcerer, 1st level, Arcane Trickster, 8th level, Bard. Wizard, 1st level, Arcana Domain (10, Magical Secrets)

There are no things that are needed.

3 targets total (increased by 1 for every spell slot level above 1st)

The d4 die type

3 dice are used (increased by 1 for every spell slot level above 1st)

Force is a damage type.

Save: Null

Damage after a Successful Save: N/A

No statuses were harmed.

Status Length: None Covered By: None

Having no advantages

Zero drawbacks

Who is able to cast a magic missile 5e?

The spell Magic Missile is naturally available to Sorcerers and Wizards at First Level, and they can learn it. With the aid of their extended spell list, Arcana Domain Clerics can also learn the spell at the first level.

Magic Missile is a spell that armorers can cast at level three on their enlarged spell list. Magic Missile is a spell that can be selected by both Eldritch Knights and Arcane Tricksters from the Wizard spell list, however, Eldritch Knights can use it at level 3 while Arcane Tricksters must wait until level 8.

Magical Secrets, which are accessible to all bards by level 10, allow them to use Magic Missile.

Which direction and when should I cast my magic missile?

Second, only to Fireball in terms of popularity, Magic Missile is arguably one of the most recognizable D&D spells. The most important characteristic of it is that its harm cannot be prevented in any way and is assured.

It’s an excellent approach to take out slick foes or guarantee a fatal strike on a hazardous foe.

Exactly why should I use Magic Missile?

While Magic Missile may not deal as much damage as some spells, the fact that it cannot be dodged helps to offset the lower damage. Due to its lack of avoidance ability, it is a fantastic and consistent source of damage, especially when upcast.

MOST ASKED QUESTIONS RELATING TO MAGIC MISSILE:

Do you increase Magic Missile’s Spell Attack bonus?

No. Since no spell attacks are being made, Magic Missile does not receive a boost for spell attacks.

Can Magic Missile harm undetectable foes?

Only adversaries that you can see will be hit by this. A creature would be able to use this spell to target invisible foes if it can see them.

Can Magic Missile set off Hex?

According to Jeremy Crawford on Twitter, it is not an attack because it doesn’t call for an attack roll. As a result, the damage from Hex would not be triggered by the spell.

Does Shield deflect Magic Missiles of any level?

Yes, regardless of the level of Magic Missile, Shield will block all damage from it.

Read Also: Spells

Leave a Comment