If you want to gain more knowledge about Mounted Combatant 5e then read the below guidelines. Let’s start.
Feats are a renewable power gain that players can pick rather than an Intelligence Score Raise.
They receive access to the Feat’s abilities and skills that extend beyond the bounds of normal class training, by taking a Feat instead of an ASI.
What is The Basic Role of The Mounted Combatant 5e?
Mounted Combatant provides users that want to participate in mounted combat with bonuses and perks.
While being mounted gives natural bonuses, having the Mounted Combatant Feat to his repertoire makes them an even more dangerous foe when mounted.
The following is mentioned in the Players’ Handbook for Mounted Combatants:
While mounted, you are indeed a deadly foe to face. You receive the following perks while mounted and not permanently disabled:
- You have a +2 melee strike roll advantage over unmounted monsters shorter than your mount.
- You can turn an attack aimed at your mount and alternatively target you.
- If your mount is damaged by an effect that permits it to complete a Dexterity save for half harm, it takes no punishment if it passes and half loss if it misses.
Since there is no minimum Ability Score, any character can choose and use the abilities it provides. This versatility is an important factor in Mounted Combatant’s power.
The Mounted Combatant Feat provides you a bonus on melee attack rolls against partially disassembled enemies smaller than your mount.
Because the mount needs to be at least one size category larger than its rider, a Medium-Sized character can ride practically any creature. Players benefit significantly from having a definite edge while mounted.
Being able to redirect assaults away from your mount is an important method to protect it.
A mounted warrior’s mounts are vulnerable to most attacks because they give many benefits to their riders.
Chargers are costly and challenging to replace, so taking damage in place of your mount is an excellent way to safeguard your investment.
Mounted Combatant 5e additionally protects your mount from AoEs which require a Dexterity save by having the same immune to damage.
This can assist protect your horse against spells that are not deflected to the rider, such as Fireball.
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Is Mounted Combatant 5e Effective?
A mounted Combatant is ideal for individuals who travel the majority of the time.
It may sound like a “duh, clearly!” moment, but if you don’t expect to be mounted for the most of fight, you should likely pick the ASI or another Feat.
Mounted Combatant 5e is suitable for players who possess a mount and wish to enhance their mounted fighting while preserving their gold investment.
There are a couple of other instances where Mounted Combatant loses a significant amount of its “oomph.” If the combatant is usually riding a Medium-Sized mount, they will usually miss out on the first feature.
Also, players who aren’t going to be making many melee attacks might wish to skip Mounted Combatant since they will not benefit from the Feat’s guaranteed advantage.
What Mounts Are Usable?
There are various mounts available for players to consider. We’ll go over the horses from the Gamers’ Handbook and discuss their benefits and drawbacks.
The Donkey or Mule represents the most cost-effective Mounted Combatant offered, costing just eight pieces of gold.
Donkeys and Mules are Moderate animals, thus only Small-Sized races such as Goblins will be capable of riding them as mounts.
If you wouldn’t want to start riding right away, donkeys and mules may carry up to 420 pounds of cargo, which you may use to restart your expedition! That’s 52.5 pounds of materials per gold piece!
Mastiff Mastiffs is yet another mount available to smaller players. They cost 25 gold pieces, making them still quite affordable. However, they only can carry 195 pounds of cargo, making them considerably less cost-effective.
The Pony is the last mount choice. It produces just for Small-Sized animals.
A pony costs 30 pieces of gold and can carry 225 pounds of cargo. It’s significantly less golden efficient than that of the Mastiff, which has roughly 7.8 lbs. per gold piece compared to the Pony’s 7.5 lbs.
A camel is an interesting option for Medium-Sized creatures in need of a mount.
The Camel, at 50 gold pieces and 480 pounds of load-bearing capacity, is one of the most cost-effective mounts on which a Medium-Sized adventurer can rely.
It holds 9.6 lbs. each gold piece paid and is extremely useful for anyone seeking a rideable mount.
Draft horses are the initial of several horses given to players. They are the most gold economical mount at this price bracket, costing 50 tons of gold and weighing 540 pounds.
Draft horses may also ride by Moderate players, allowing them to engage in Mounted Combatant 5e.
They’re a tiny bit slower than some other horses or even camels, but they balance with a more powerful load-bearing ability.
Riding a Horse:
Riding a horse is a fair compromise here between a Draft horse and a Warhorse. Horse riding cost 75 pieces of gold and has a maximum load of 480 pounds.
They can go ten feet farther per round than a camel, but what they sacrifice in a massive amount of efficiency, they help compensate for in movement efficiency.
The elephant is the ideal weight-bearers. In Fifth Edition, an Elephant costs 200 pieces of gold and can carry up to 1320 lbs.
It’s also a Big Monster, so creatures riding it have such an advantage when performing melee attacks against something Large or smaller.
Overall, the Elephant represents the most affordable all-around mount. It has the most devastating Stomp and Gore attacks of any non-exotic mount in the Players’ Guide.
It is Beating down Charge and movement speed is less effective than the Warhorse’s, but when combined with the raw strength of Stomp and Gore, they are still respectable.
The ultimate fighting mount is the Warhorse. The Warhorse allows the player to carry the same amount of mass as a Draft horse while running at the same speed as a Riding horse.
It does, however, cost 400 gold pieces, putting it extremely expensive when opposed to other mounts. The Warhorse is the finest mount for solo battle.
It lacks the massive amount effectiveness of mounts meant for hauling equipment and loot, but you will reward with greater fighting efficiency for your mount.
What works well in combination with a Mounted Combatant 5e?
Characters who can handle weapons with Reach-like spears work the best with Mounted Combat.
When attached, keep in mind that you do not inhabit the very same space as your mount. Instead, you glide above the mount as if you are floating.
To hit someone on the ground while mounted on a standard horse or warhorse, you’ll need at least a 10-foot reach; glaives, pikes, lances, halberds, and whips can all do this.
If you’re riding an elephant, though, you’ll need to use a ranged weapon because elephants are normally 9-10 feet tall and will add their height to the reach you need to make a melee attack.
Mounted Combatant 5e is a remarkable result that players can achieve if they frequently engage in mounted combat. It increases combat prowess and aids players who have purchased a mount in safeguarding their investment.
The most essential element of any Dungeons & Dragons game is that you have fun! Just because a Feat isn’t perfect will not imply it can’t be used for role-playing.