Many people are familiar with Dungeons and Dragons, a fantasy role-playing game. dnd 5e backgrounds have a very reputable position in the game community. This game has been exponentially growing audience that is called by the concept of logic, fantasy, imagination, tactics, and improvisation. These are the elements that bring the game to life. The thing that makes DND unique and interesting to play is that a player is not limited to traditional military formations in this game. Instead, this game allows players to create their own character by using their imagination which is what makes this game worthwhile to play.
The player-created character is then given scenarios and problems to solve in which the character will encounter difficulties, Monsters, and many more. In addition, the player-created character will also be able to interact with other player-created characters. the person who creates these scenarios and problems is known as the “Dungeon master” (DM). The background will provide you all the information about story cues and character information.
Name |
Source |
Languages |
Page |
Tools |
Skills |
Acolyte | PHB | Any two
|
119 | None | Insight, religion. |
Criminal | PHB | None
|
121 | Gaming set, thieves | Deception, stealth |
Charlatan | PHB | None
|
120 | Disguise kit, forgery kit | Deception, sleight of hand |
Entertainer | PHB | None
|
122 | Musical instrument, disguise kit | Acrobatics, performance |
Folk hero | PHB | None
|
123 | Artisan’s tool, vehicles (land) | Animal handling survival guide |
Guide artisan | PHB | Any one
|
124 | Artisan’s tool insights | Insight, persuasion |
Hermit | PHB | Any one
|
126 | Herbalism kit | Religion, medicine |
Noble | PHB | Any one
|
127 | Gaming set | History, persuasion |
Outlander | PHB | Any one
|
128 | Musical instrument | Athletics, survival |
Sage | PHB | Any two
|
129 | Navigators tools, vehicles | Arcana, history |
Solider | PHB | None
|
132 | Gaming set, vehicles( land ) | Athletics, intimidation |
Sailor | PHB | None
|
131 | Navigator’s tools, vehicles (water) | Athletics, perception |
Urchin | PHB | None
|
133 | Disguise kit, thieves’ tools | Sleight of hand, stealth |
City watch | SCAG | Any two
|
145 | None | Athletics, Insight |
Clan crafter | SCAG | Any one
|
145 | Artisan’s tool, | History, Insight |
Cloistered Scholar | SCAG | Any two | 146 | None | History, choose 1:
Arcana, nature, religion |
Faction agent | SCAG | Any two
|
147 | None | Insight, special (choice) |
Far traveler | SCAG | Any one
|
148 | Musical instrument ×10, Gaming set | Insight, perception |
Inheritor | SCAG | None
|
150 | Musical instrument ×1, gaming set×1 | Survival choose 1: Arcana, history religion |
Investigator | SCAG | Any two
|
145 | None | Insight, investigation |
Knight of the order | SCAG | Any one | 151 | Gaming set×1, Musical instrument ×1 | Persuasion, special (choice) |
Mercenary veteran |
SCAG |
Any one |
152 |
Gaming set×1, ground vehicle |
Athletics, perspiration |
Urban bounty hunter | SCAG | None | 153 | Choose one: Gaming set Musical instrument Thieves’ tools | Choose 2:
Deception Insight, persuasion, stealth |
Uthgardt tribe member | SCAG | Any one | 153 | Choose one: Artisan’s tool
Musical instrument |
Athletics, survival |
Waterdhavian noble | SCAG | Any one | 154 | Choose one: Gaming set Musical instrument | History, persuasion |
Black fist double agent | COS(AL) | None | 02 | Disguise kit and choose one from Artisan’s tools and gaming set | Deception, Insight |
Dragon casualty | COS(AL) | Draconic | 03 | Special (see page) | Intimidation, survival |
Iron route bandit | COS(AL) | None | 05 | Gaming set X1 land vehicles | Animal handling, stealth |
Phlan insurgent | COS(AL) | None | 06 | Artisan’s tools X1 land vehicles | Stealth, survival |
Stojanow prisoner | COS(AL) | None | 08 | Gaming, set X1, Thieve’s tools | Deception, perception |
Ticklebelly nomad | COS(AL) | Gaint | 09 | Herbalism kit | Animal, handling, nature |
Caravan specialist | EE(AL) | Any one | 02 | Land vehicles | Animal, handling, survival |
Earthhspur miner | EE(AL) | Dwarvish, undercommon
|
03 | None | Athletics, survival |
Harborfolk | EE(AL) | None
|
04 | Gaming set X1, water vehicles | Athletics, sleight of hand |
Mulmaster Aristocrat | EE(AL) | None | 05 | Artisan’s tool X1, Musical instrument | Deception, performance |
Phlan refugee | EE(AL) | None
|
06 | Artisan’s tool X1 | Athletics, Insight |
Cormanthor refugee | RoD (AL) | Elvish | 05 | Artisan’s tool X1 | Nature, survival |
Gate urchin | RoD (AL) | None
|
06 | Musical instrument X1, Thieves’ tools
|
Deception, sleight of hand |
Hillsfar merchant | RoD (AL) | None | 07 | Vehicles (land), vehicles (water) | Insight, persuasion |
Hillsfar smuggler | RoD (AL) | Any on | 08 | Forgery kit | Perception, stealth |
Secret identity | RoD (AL) | None
|
09 | Disguise kit, forgery kit | Deception, stealth |
Shade fanatic | RoD (AL) | Netherese
|
10 | Forgery kit | Deception, intimidation |
Trade Sheriff | RoD (AL) | Elvish
|
11 | Thieves’ tools | Investigation, persuasion |
Sources mentioned in the above list.
- PHB= Players hand book
- CoS= Curse of Strahd
- EE= Princes of Apocalypse
- SCAG= Sword Coast Adventure Guide
- RoD= Out of the Abyss
What does the background in dnd 5e background mean?
We must therefore first consider what background is and what function serves in our DND game before delving further into the DND 5th edition backgrounds, am I correct? Backgrounds are in fact one of the greatest inventions ever made. If you are a DND fan like me, you’d concur with me. But, you ask, what is it?
To make your character stand out and have more of an impact when combined with the overall theme of your game you can define their history thanks to this useful feature.
dnd 5e backgrounds list below:
The official list of backgrounds for DnD 5E can be found in the player’s handbook and is included below. Thirteen backgrounds are available.
Examples of 13 DnD background for Dungeons and Dragons 5E
What is new in its fifth edition is the question that arises at this point. The Fifth edition of Dungeons and Dragons provides the character background, in contrast to its earlier edition. By saying this, we intend to convey the idea that playing DnD is about more than just creating a character whatever your character is right now must be the result of real events that have shaped him into the person he is today. This will be covered in a few moments.
If, for example, you have completed all the steps and created your character. You have given him the name Doctor Strange junior. Why junior, you might ask, what does that mean? Well even though he is a dwarf and possesses great skills like a priest, does not define who he was or what he went through prior to becoming a priest, does it? Even though you have already sketched out all the skills and abilities for your priest character, does that really define who was before becoming a priest?
This is where background comes into play:
It gives your character an extra layer of personality by revealing things like who they were before deciding to become a priest or whoever they are now and what specifically happen to make them into living this peculiar life of inhabiting the enigmatic dragons. Wasn’t their desire to discover the buried Treasures chock-full of priceless and rare gems and jewels that drove them to do so? Or did they merely become who they are as a result of a negative event that occurred in the past? See How easily it adds this familiarity with the character after learning what they have gone through. This makes it so much more interesting just as we see in most movies. They use this technique to increase our engagement and help us to relate to the character.
Fortunately, the fifth edition of DnD has this fantastic background mechanic to help you transform your flat, fictitious doll of a character into a multi-dimensional, fully functional, live entity with a story that has some sort of place in the DnD society that you have established.
But how can we make use of these backdrops:
Now that we are aware of what background is and its significance it has when playing a game it is time to consider how we can use this incredible mechanic to make an interesting and lifeless character come to life.
There are a variety of routes One could take in order to create a real character for your DM’s story charade, but in this article, we will focus on two of the most traditional method.
First method:
This is probably the more unconventional approach. You need to first create your creature, then after you have decided on your character, you search through the player’s handbook to determine which backgrounds go best with the initial character sketch you have created in your head.
Second method:
Since this is most likely a by-the-book approach, you should start with the player’s handbook and use the options that are already provided to help you fill out your character’s back story and give it a more appropriate background based on that.
Both approaches are very useful, so which one should you choose? It is entirely up to you, and of course your DM, as the handbook only lists a total of 13 options. However, if we look into extended DND content from other awesome creators around the world, there are more options to consider. In addition, You and your DM can also discuss creating a custom background for your character based on whatever you have envisioned in your adventurous mind.
Backgrounds help give your character life!
Backgrounds contribute to your character’s personality in a variety of ways. We will cover some of the ways further in this guide they do much more than just give them a fascinating backstory. In DND 5th edition, the background can also give you these awesome little special perks that can be very helpful for your character in the game depending on the background of your character. For example:
- Acquire new gear based on the history of your character.
- Discover new role-playing skills
- Learn additional languages other than the ones that are specified
- Become proficient in predetermined skills and much more.
This may be the case because if it was learned from another source, you could have a totally fresh proficiency, which is fantastic, right?
As I already mentioned, the backstory is very important. It’s not the only thing you need to have in order to make a great character. Let’s say we have our character and have established its backstory. It is now time to develop our character’s personalities. For this, each background has some suggested traits that we can reply to our characters, such as ideals, flaws, bonds, and personality traits to further enhance the game and also allow the DM to create some intriguing situations for the players to deal with.
Creating our first character with backgrounds:
We have all the information we require about 5e backgrounds at this point. Finally, it is time to create our character. To do this, we will use the handbook to quickly create our charlatan character and leverage the power of background to make him the enduring Robinhood of our game. So, Let’s go through this process step-by-step so that we can easily return here and create as many characters as we want in the future by following these easy steps. Are you ready?
Create a character with PHB:
let’s start by creating the charming conman Willy Wonka. He enjoyed making fools of others from an early age. Over time he grew to like this minor transgression. he ultimately decided to use this as a means of support. As a result, according to the handbook, our character can be proficient in both deception and sleight of hand.
dnd 5e backgrounds: Items to define:
You have two tools. One of each tool is for forgery and disguise. Let’s move on to the items/tools. as a charlatan, You receive tools like nice closing and a disguise kit to trick people. Speaking of which, you also get to select some descriptive props or tricks of your own choice. For example; magnetic weights, magical cards, fake rings, or weighted dice, it all depends on what you want to use in your game. Woah, that’s pretty cool. However, it’s not all there is!
Read Also: Classes
Explain its history:
Now that you have the bond, you roll a d6 and get a result of 6. This gives your character some background information. And it also explains that you had a difficult bringing because of how hard it was for your family to make ends meet. As a result, you would go without food for days at a time. This forced you to con people into lending you money through flattery. Over time, this helped you support yourself, but it also reveals your secret guilt.
Purchase special features:
On the other hand, we can go a step further and give our character some unique abilities that only he can use. Because of this tendency to deceive, for instance, we can say that our character has created a second hidden identity for himself with forged documents, a disguise, and a fake accent that he can use to hide when faced with a dangerous situation.
Additionally, because our character has a forgery kit, he can create additional forged documents as needed which can be useful when impersonating someone.
Give it a unique personality:
We have still got just a little more work to do like setting up our character’s personality trait and for that, we can roll a d8. Say we get a 3, which says our character uses the skill of flattery to get what he needs and it works pretty much all the time. Now for the ideal, you rolled a d6 and say got a result of 3, defining our character as a good guy who gives some amount of what he earns or let’s say steals, to other poor and needy people to help them out. For the flaw, you roll a d6, getting a result of 1 which makes you a flirt as you just cannot let a pretty face go away which you think would be a “waste of beauty”.
Enjoy it!
And that’s all it took. In a matter of few minutes, you had created a charming charlatan who loved tricking wealthy people. But, he had a good heart. As a result, he stole from the rich and gave at least half of it to the poor acting like Robin Hood. And that was just using the handbook. imagine the additional elements you will add to this character once you begin experimenting with these incredible backgrounds.
a lot of stories will be attached to characters in these DND 5E backgrounds which will make them more realistic by defining their position and providing more information about it. Additionally, these stories will improve our capacity to invasion and plot various scenarios.
Frequently Asked Questions:
What does “bonds” mean in dnd 5e backgrounds?
Bonds can mean many different things. To put it simply, signify a connection you have with a location, a person, or any other object that has had an impact on or continues to have an impact on your personality.
For instance, if you were an orphan abandoned on the streets and a priest came along and took you in and provided you with shelter, this would have created a bond between you and the priest. Because he took you in when no one else did. You could have been spending the rest of your life as an acolyte, worshiping a spirit So, yes anyone or anything can have an impact on your personality and shape your character.
How can I select a dnd 5e background?
Now, picking a dnd background is difficult because creating a character requires much more than just putting random ideas together.
It depends on the following:
- Theme your DM is going for.
- The map or game setting
- Your character’s class
- And last but not least how do you want your character to fit in with all of that
If, for example, you choose to play as a Barbarian in order to better fit the game’s settings and find yourself in the middle of the forest with a militia of other tribal warriors searching for you, what Kind of background should you choose? Entertainer? Hell no!
There’s no chance you will be able to charm your way past these warriors. what if you pick an outsider who is familiar with the wilderness?
now that makes more sense because it would work in your favor and could give you an additional skill proficiency when combined with your Barbarian class.
What exactly are dnd 5e backgrounds ideals?
Ideals are one of the most basic traits if you’re an acolyte. An acolyte constantly believes in the divinity of holy spirits. He spends his whole life preaching about it and is willing to give his life in defense of it if necessary. However, people from different backgrounds have different ideals that are largely influenced by their past.
What does “flaw” in dnd 5e backgrounds mean?
Everything else that we have discussed such as ideals, bonds, and personality traits, are there to work in your character’s favor(Most of the time). However, the flaws stand for something negative about your character such as a negative habit that other players may exploit.
For example, if you choose a charlatan who is really good with people and can easily deceive them, but you have a terrible tendency to overspend, so you always end up in a debt no matter how much money you have. This is something that other players can exploit and take full advantage of during the game. This is the elegance of flaws. They make the game more interesting. Or else everyone would just be perfect, right?
What do proficiencies in Dnd mean?
Your character class, background, or race determines the character of your proficiencies, which are the points you earn particularly for a tool or skill. As you advance in levels these proficiencies go from two to more as you do.
DnD 5e Background proficiencies table:
Acrobatics
|
Dexterity |
Animal handling
|
Wisdom |
Arcana
|
Intelligence |
Athletics
|
Strength |
Deception
|
Charisma |
History
|
Intelligence |
Insight
|
Wisdom |
Intimidation
|
Charisma |
Investigation
|
Intelligence |
Medicine
|
Wisdom |
Nature
|
Intelligence |
Perception
|
Wisdom |
Religion
|
Intelligence |
Sleight of hands
|
Dexterity |
Stealth
|
Dexterity |
Survival
|
Wisdom |
Performance
|
Charisma |
Persuasion
|
Charisma |