The majority of the halfling race live for the comforts of home: a place to settle in peace and quiet, far from roving monsters and clashing armies; a blazing fire and a hearty meal; great drink and fine company. While some halflings spend their final years in isolated farming settlements, others create nomadic bands that are always on the move, drawn by the open road and the vast horizon to explore the wonders of new lands and cultures. Even if their “home” might be a wagon rattling down a dirt road or a raft floating down a river, even these wanderers value tranquility, food, hearth, and home.
The only person of his kind for hundreds of miles in any direction, Regis the halfling, locked his fingers behind his head and lay back against the moss-covered tree trunk. Regis was short, even by the standards of his diminutive race, with the fluff of his curly brown hair barely reaching the three-foot mark, but his belly was adequately expanded by his love of a good meal, or several, as the opportunity presented themselves. His fishing pole, a crooked stick that dangled out over the still lake and was perfectly reflected in Maer Dualdon’s glassy surface, rose up above him and was clutched between two of his toes.
R.A. Salvatore, “The Crystal Shard”
Subraces of Halfling:
Instead of being actual subraces, the two primary subgroups of halflings—lightfoot and stout—are more like closely knit families. Select one from this list or another source, if you prefer.
A variety of characteristics that all halflings share can be found in your halfling character.
A rise in an ability score:
Two points are added to your Dexterity score.
Age:
A halfling becomes an adult at the age of 20, and they often live beyond the second century’s middle.
Size:
The average height and weight for halflings are 3 feet and 40 pounds, respectively. The size of you is small.
Speed:
Your 25-foot per second basic walking speed.
Lucky:
You can reroll the die and utilize the new roll if you roll a 1 on the d20 for an attack roll, ability check, or saving throw.
Brave:
On saving throws made to ward off fear, you have the advantage.
Halfling Adaptability:
Any creature whose space you can enter is one that is larger than you.
Languages of a Halfling:
Common and Halfling are the languages you can read, write, and speak. Although the Halfling language is not a secret, halflings are reluctant to speak it in public. They produce a scant amount of writing, which results in a dearth of literature. However, they have a very rich oral heritage. To communicate with the people who live in their territories or pass through them, almost all halflings speak Common.
Lightfoot Halfling:
You can conceal yourself without being seen if you’re a light-footed halfling, even by using someone else as cover. You naturally enjoy interacting with people and are friendly. The halfling kind that is most prevalent in the Forgotten Realms is the lightfoot halfling, which has gone the farthest.
Lightfoots frequently coexist with other races or lead nomadic lifestyles since they are more likely than other halflings to have wanderlust. These halflings are known as tall fellows or hair feet in the Greyhawk universe.
A rise in an ability score:
You gain one point to your Charisma rating.
Stealthy by nature
Even if the only thing blocking your view is a creature at least one size larger than you, you can still make an attempt to conceal yourself.
Stout Halfling:
You’re a tough halfling with some poison resistance, so you’re tougher than the average one. Stouts are allegedly dwarven-born, according to some. These halflings are known as strong hearts in the Forgotten Realms, and the south is where you’ll most likely find them.
A rise in an ability score:
One more point is added to your Constitution score.
Strong Adaptability of a Halfling:
When making poison saving throws, you have an advantage, and you are immune to poison damage.
Small and valuable:
The little halflings survive in a world full of bigger creatures by staying out of sight or, in the worst case, by not upsetting anyone. The fact that they are only about 3 feet tall and don’t appear to be particularly dangerous has allowed them to survive for eons on the edges of empires and wars as well as on the front lines of political unrest. They often weigh between 40 and 45 pounds and are strong.
Halflings can have skin that is tan or light with a reddish undertone, and they often have sandy brown or brown hair that is curly. They have hazel or brown eyes. Long sideburns are a typical trait among halfling men, who are less likely to have mustaches and beards. They favor wearing vibrant colors, as well as simple, functional clothing.
Even the most affluent halflings prefer to keep their valuables hidden in a cellar rather than displaying them for all to see. They have an uncanny ability to figure out the simplest solution to a problem and have little patience for hesitation.
Friendly and curious:
Halflings are friendly, upbeat individuals. They don’t have many dreams of riches or fame, but they do value the ties of family and friendship as well as the conveniences of home and the hearth. The majority of them, including the adventurers, travel for social, friendly, wanderlust, or curious reasons. Even small things like unusual clothing or exotic food excite them; they enjoy learning about new things.
Halflings are easily moved to feel sorry for and despise any living being going through hardship. Even in hard times, they are kind, sharing what they have with joy.
Become One of the Crowd:
Halflings are skilled at blending in with a group of humans, dwarves, or elves and establishing their value and welcome. They are able to escape unwanted attention thanks to their natural stealth and humble demeanor.
Halflings are sociable and loyal to their friends, whether they are fellow halflings or not. When the safety of their friends, families, or communities is in danger, they can exhibit extraordinary ferocity.
Read More Races
Pastoral Greetings:
The majority of halflings reside in quiet, tiny towns with sizable farms and well-kept groves. They hardly ever create their own kingdoms or even control vast territories outside of their peaceful shires. Typically, they don’t acknowledge any kind of halfling aristocracy or royalty and instead seek their elders for guidance. Despite the rise and fall of empires, families continue to live according to their customs.
Many halflings coexist with other races, where their diligence and loyalty bring them plenty of benefits and comforts. While retaining no permanent home, some halfling communities migrate as a means of life, pulling wagons or manning boats from one location to another.
AFFABLE AND Skillful:
Halflings attempt to get along with everyone and avoid broad generalizations, particularly unfavorable ones.
Dwarves: You can rely on dwarves to be faithful companions and to honor their commitments. But would it be harmful to them to grin occasionally?
Elves: “They’re really gorgeous! All of their features, music, grace, etc. Like they emerged from a wonderful dream, But something more likely than they ever let on is going on behind those bright smiles.
Humans:Â In reality, people are quite similar to us. Most of them are, at least. You’ll find decent, trustworthy people if you leave the castles and keep and chat with the farmers and herders. Although you have to respect the troops and nobles’ steadfastness, there is nothing wrong with them. They also shield us by defending their own countries.
Investigating Opportunity:
The majority of the time, halflings go on the life of an adventurer in order to protect their communities, assist their companions, or discover a vast and fascinating universe. They view adventure as an opportunity, or even occasionally a necessity, rather than a profession.
Name of a halfling:
A halfling has a first name, a last name, and perhaps a nickname. Often, family names are simply nicknames that lasted around so long that they were passed down from generation to generation.
Male Names:Â Alton, Ander, Cade, Corrin, Eldon, Errich, Finnan, Garret, Lindal, Lyle, Merric, Milo, Osborn, Perrin, Reed, Roscoe, Wellby
Female Names:Â Andry, Bree, Callie, Cora, Euphemia, Jillian, Kithri, Lavinia, Lidda, Merla, Nedda, Paela, Portia, Seraphina, Shaena, Trym, Vani, Verna
Family Names:Â Brushgather, Goodbarrel, Greenbottle, High-hill, Hilltopple, Leagallow, Tealeaf, Thorngage, Tosscobble, Underbough